![]() I haven't checked if there have been any changes in the implementation. TL DR: It's not possible with the current implementation, unless someone codes it in.ĮDIT: Actually, that was with last's year source code. It's been a year since I was fiddling with this so I don't remember everything, but if I recall correctly, there was an open source library, part of ffmpeg, that in theory could be used in the current code in order to support all FLC variants. This happens because the FLC format has multiple versions, and OpenXcom has a custom implementation that does not conform 100% to the FLC specification, since it was made only to play the TFTD format. ![]() One can try to convert UFO's videos (or any video actually) to the TFTD format (FLC) using RAD Video Tools or some old 90's era editors, but the current implementation of OpenXcom would only play the video without sound. TFTD's cutscenes are in a different format than UFO's. I tried to mod them in last year but ultimately couldn't. Finally, create your ruleset with your new files! Details are in the wiki except how to set an audio track.There is more information about what each chunk means here, see the "Flic Header" part. Open the FLC file with a hex editor ( HxD is a good choice) and change the byte at offset 0x04 (should have 0x12) to 0x11, and the byte at offset 0x10 to 0x01.I also recommend that the target video dimensions are 320x200. Use RAD Video Tools to convert the video file into a FLC file, by going into the "Convert a file" option.You can do this with a multitude of video converters, like ffmpeg. You need to extract the audio from your movie into a separate file (for example, an.I'm going to use this opportunity to document how to make cutscenes for the nightly. It's working now: ĮDIT3: The PR was merged, so I've uploaded version 1.1 that plays the abort cutscenes! I'll keep retrying on the mod portal then, and update this when it works.ĮDIT2: That was quick. I can't upload them as an attachment because of the file size. I've just realized the mediafire links were taken down, I couldn't notice it because I was logged in to my account. If it ever gets merged I'll update the mod with the missing cutscene.ĮDIT: Ok. ![]() Here are the links in case you don't want to go back the devs are reading this, I also made a PR to support the "mission aborted" cutscenes: if you're unfamiliar with the PSX version the PR may seem pointless, but it's necessary to support this (btw: that build error has nothing to do with the code - it's some timeout one of the jobs had downloading a dependency). I am aware of the mod portal issue, but uploading a large file there sometimes takes hours so I don't want to go through that again, instead I uploaded a link to mediafire and posted it on the mod description. They are the same as the PC version ones, but contain weird bars on top and bottom, so you're probably not missing much. * TFTD cinematics tends to be buggy, probably due to the weird resolution they have. !RAZAkYDY!Yqq00SXRb7qN-ZcpkuGBTJ1vIhp28issbuX8pQ4QnTI !8IYxkQ7Y!2tmQHqsx0Aic25BHXP1X82BHLE1Q6WD29ByjeAymiFQ !BAglEKKI!FQd元6Mj6GMmnUyUfktHA4BHSSYAkjlTZH7lKxI0YFs !5cpFlazb!NRiwwbPWpvfAXzIkTHHRR2axqLDxAwWf3fbQeCEDmh4 !JIoEkAbJ!odnWOe9av216YQD1o_ct9xWqoFZjvccEJK0-0169Rko They are quite large so I've uploaded them to MEGA so they fit. These were extracted and recoded from the original PlayStation versions of UFO Defense and Terror from the Deep. Since using it is discouraged now, I'm uploading them here for posterity. These are the mods I previously uploaded on the mod portal.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |